![]() ![]() There was a variety of guns, including a chain-shot thats extra effective against masts and sails, powerful broadside cannons, as well as era-appropriate rockets, all of which were aimed with the left trigger and fired with the right. Sails were adjusted with the right trigger and cannons were selected based off your cameras direction and both bumpers. “Skull & Bones” controls resemble the ship handling in ‘Black Flag’ where I controlled the ship with the thumbstick. Most of my time was spent navigating the small patch of water, fighting against the wind and using telescopes and a crows nest lookout to scout the strength enemy ships before deciding to engage. ![]() Once I chose my vessel I was thrusted into Portuguese infested waters full of enemy frigates, dangerous obstacles, small white-sailed trade ships full of ivory– the target of our first plunder. ![]() The Black Horn with it’s average rankings across the board, the speedy Jaeger, and a larger frigate with deadly broadside cannons. I, along with a couple other players playing in the same server, had to choose between three ships with varied firepower, mobility, and health stats. The demo consisted of a few different fortunes,or short objectives aimed at increasing my crews war chest and notoriety. His description didn’t sound too different than Rare’s own pirate swashbuckler “Sea of Thieves,” but the two titles have dissimilar gameplay styles. Luhe and his team want “Skull & Bones” to be a multiplayer-centric experience, with players fighting alongside or against one another and a gameplay loop that focuses on customizing a ships load out, setting sail, and looking for trouble. ![]()
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